Discusses how violence in media, such as, TV shows, movies, comics, video games, and advertising, influences watchers.
hid | mid | miid | nid | wid | location_code | location | barcode | callnum | dewey | created | updated |
---|---|---|---|---|---|---|---|---|---|---|---|
420389 | 4241541 | 2263 | 103052 | 166763 | GENH | 224 | GENH13025 | 303.6 WIT | 303.6 | 1577459752 | 1709567815 |
1145539 | 4829494 | 2295 | 103052 | 166763 | BRMI | 115 | BRMS37196 | 303.6 WIT | 303.6 | 1581465224 | 1736518457 |
1929869 | 5519151 | 2447 | 103052 | 166763 | GRAR | 231 | GRAR324537 | 303.6 WIT | 303.6 | 1582575937 | 1742569409 |
2028047 | 5606447 | 2457 | 103052 | 166763 | GROL | 244 | GROL401816 | 303.6 WIT | 303.6 | 1582575937 | 1742569409 |
2602153 | 6106146 | 2367 | 103052 | 166763 | WAS | 469 | WOJ0201114 | 303.6 WIT | 303.6 | 1637782573 | 1736800991 |
2790687 | 6277426 | 2387 | 103052 | 166763 | GEH | 226 | GVS0067604 | 303.6 WIT | 303.6 | 1637782573 | 1736800991 |