Gadgets and games

Examines the life cycle of electronic devices such as cell phones and handheld games, covering design, protypes, production, marketing, and maintenance.

Heinemann Library
2013
9781432970314
book
Lexile: 
1 050

Holdings

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245213959742432115216301318788RCS391RCS0F01206688.7 OXL688.716377825731695044385
272673762191332091216301318788GAM183GAS0031103688.7 OXL688.716377825731695044385
283762463203302133216301318788HOS269HOS0060135675 OXL67516377825731695044385
283762563203302133216301318788HOS269SIRSHOS00601350000016407688.7 OXL688.716377825731695044385