Violent video game effects on children and adolescents

theory, research, and public policy

Describes the General Aggression Model, discussing how it can be used to understand and predict the effects of media violence on children and adolescents, looks at the results of studies on the topic which conclude that exposure to media violence can increase the likelihood of future aggressive and violent behavior, and examines public policy options for addressing the problem.

Oxford University Press
2007
9780195309836
book

Holdings

288324