In Mayda, a post-apocalyptic city off the coast of Portugal, a brilliant young engineer and a mysterious recluse race to build a flying machine, unaware that powerful enemies will kill to possess--or destroy--their new technology.
Suspended for a year from his duties as a Fixer in the parallel universe called the Seems, fourteen-year-old Becker is called back into service when an entire Train of Thought is lost in the deserts of the Middle of Nowhere.
Examines many of the technological innovations that the Vikings incorporated into their daily lives in such areas as weapons and armor, transportation, and jewelry-making.
Looks at the technology all around us and then explains how it works; from lifting the hood of a car engine, checking inside a TV set, to discovering the power of invisible microwaves.
Provides an adundance of fun-filled information on a multitude of subjects including general science, astronomy, the human body, energy, arms and armor, air-borne travel, inventions and vehicles.
Examines the cultural and technical problems that are a result of poorly planned digital designs and argues the technological and Internet advances are allowing the wisdom of computers and large groups to become more powerful than individual judgment and intelligence.