"Using STEAM activities, this book places school librarians at the intersection with inquiry in an elementary school. Learners will think like a scientist and design like an engineer using an iterative process to make authentic learning connections and develop a growth mindset. Designed to be completed in 30-minute class periods, 14 scaffolded STEAM activities allow school librarians to easily shift the same lesson between classes and grade levels"-- Provided by publisher.
Explores how new technologies, including the cultivation of plants and animals, the use of fire, and the invention of writing, influenced the development of humankind from prehistoric times through the classical period. Includes teacher notes.
Describes how technological advances in China and the Arab world during the medieval period helped make up for the lack of scientific discovery that took place in Europe after the fall of the Roman Empire and explores how the Renaissance became a great period of European learning and discovery. Includes teacher notes.
"In this book, you'll learn about female inventors of the past and present, how to become an inventor, key skills for success, and . . . more"--Back cover.
It is Super Bowl Sunday in the year 2022. Five people, dinner, an apartment on the east side of Manhattan. The retired physics professor and her husband and her former student waiting for the couple who will join them from what becomes a dramatic flight from Paris. The conversation ranges from a survey telescope in North-central Chile to a favorite brand of bourbon to Einstein's 1912 Manuscript on the Special Theory of Relativity. Then something happens and the digital connections that have transformed our lives are severed.
Visual explanations break down STEM subjects, and provides instructions for experiments to try at home including how to polish up old coins in vinegar, make an erupting volcano with baking soda, learn about different types of solutions, and more.