The magician Armindor and his young apprentice Tigg travel south to their home city of Ingarron to continue humanity's battle against the intelligent ratlike creatures known as reen, who lurk in many of the world's cities and plan a bloody takeover. Sequel to "The Magician's Company.".
The magician Armindor and his young apprentice Tigg return from the Wild Lands to warn the rest of the world that intelligent ratlike creatures known as reen lurk in hiding in their cities, ready to rise up and destroy all humans. Sequel to "The Magician's Apprentice.".
Introduces the hobby of war games, describing the different kinds and suggesting how to build, paint, and organize miniatures and battlefields and how to make rules for original games.
Discusses the roots of science as developed by primitive people, Greek thinkers, Muslim scholars, and those responsible for the birth of the scientific method in Europe.