graphic novels in education

Type: 
Topical Term
Subfield: 
a
Alias: 
graphic novels in education

Using graphic novels in the English language arts classroom

2020
"Draws on cutting-edge research, surveys and classroom observations to provide a set of effective methods for teaching with graphic novels in the secondary English classroom. These methods can be applied to a broad base of uses ranging from understanding literary criticism, critical reading, multimodal composition, to learning literary devices like foreshadowing and irony. The book begins by looking at what English teachers hope to achieve in the classroom. It then considers the affordances and constraints of using graphic novels to achieve these specific goals, using some of the most successful graphic novels as examples, including Maus, Persepolis, The Nameless City, and American Born Chinese, and series such as Manga Shakespeare. Finally, it helps the teacher navigate through the planning process to figure out how to best use graphic novels in their own classroom. Drawing on their extensive teaching experience, the authors offer examples from real classrooms, suggested lesson plans, and a list of teachable graphic novels organized by purpose of teaching. Additional online resources link to a regularly updated list of graphic novels suitable for different pedagogical goals and downloadable lesson plans"--.

Worth a thousand words

using graphic novels to teach visual and verbal literacy
2019
"[Geared to K-8 teachers and parents, this book] details how and why graphic novels are complex texts with advanced-level vocabulary, and demonstrates how to read and analyze these texts. It includes practical advice on how to integrate these books into both ELA [English language arts] and content-area classrooms and provides . . . [a] list of appropriate graphic novels for K-8 students, lesson suggestions, paired graphic/prose reading suggestions, and [more]"--Provided by publisher.
Cover image of Worth a thousand words

The graphic canon of children's literature

the world's great kids' lit as comics and visuals
2014
"The original three-volume anthology The Graphic Canon presented the world's classic literature--from ancient times to the late twentieth century--as eye-popping comics, illustrations, and other visual forms. In this follow-up volume, young people's literature through the ages is given new life by the best comics artists and illustrators. Fairy tales, fables, fantastical adventures, young adult novels, swashbuckling yarns, your favorite stories from childhood and your teenage years. they're all here, in all their original complexity and strangeness, before they were censored or sanitized"--.

The graphic canon, volume 1

from the epic of Gilgamesh to Shakespeare to Dangerous liaisons
2012
"The world's great literature as comics and visuals"--Cover.

The graphic novel classroom

powerful teaching and learning with images
2012
Shows middle and high school teachers how to incorporate graphic novels into their classrooms to promote literacy learning, motivate students, and engage struggling students in reading.
Subscribe to RSS - graphic novels in education