Asks the reader to choose the plot line in a story in which the main character begins to suspect the new girl at school is a pen pal who sent letters about zombies in New Orleans and has not been heard from since Hurricane Katrina.
The reader's decisions control the course of an adventure in which two young cousins at an archaeological site search for a hidden treasure in a haunted cave.
Asks the reader to choose the plot line in a story in which the main character begins to suspect the new girl at school is a pen pal who sent letters about zombies in New Orleans and has not been heard from since Hurricane Katrina.
"Choose your own adventure." Your are on assignment as part of a newsteam to shoot a documentary on the Trans-Siberian Express. You encounter a scientist who is being staled by thugs. Can you help the scientist?.
The reader's decisions control the course of an adventure in which an evil arcade owner lures players to his home, where he engages them in the ultimate life-or-death game.
The reader's decisions control the course of an adventure in which two young cousins at an archaeological site search for a hidden treasure in a haunted cave.