"Jabari is making a flying machine. It will fly across the yard. 'It'll be easy--I don't need any help,' Jabari declares. But he quickly realizes that inventing can be more than a little frustrating"--Provided by publisher.
Freddie Ramos uses his super hearing to help a lost child during a class trip to the Air & Space Museum, but finds it hard not to become "a sneaky snoop.".
In rhyming text Princess Truly, super girl, uses her magic curls to build things, including a bike for her brother, who has outgrown his old one, and a super snack machine.
"Izzy Gizmo has been invited to Technoff Isle's annual convention where the inventor of the best machine will win coveted admittance to the Genius Guild. Great inventors produce gadgets that can be put to good use, so Izzy Gizmo decides to build a recycling machine that mends broken tools. But with fearsome foe Abi von Lavish getting the best of her at every turn, can Izzy Gizmo and Fixer create the winning invention?"--Provided by publisher.
Junior Blossom tries to invent the best coyote trap and it leads to a disaster in which he finds himself in a dark cave with Mad Mary, the vulture lady.
In rhyming text Princess Truly, super girl, uses her magic curls to build things, including a bike for her brother, who has outgrown his old one, and a super snack machine.
Ten-year-old Angie DelMar is sure that there is something creepy and dangerous about her new neighbor, Ms. Doody: somebody who has a book entitled The ABCs of World Domination is obviously up to no good; but when Angie and her friends steal the growth serum intended to create giant insects they accidentally release it at the local day care--and the town is suddenly besieged by giant screaming toddlers in diapers.
Examines over forty ideas crucial to the survival of the Inuit people in the Arctic regions including waterproof clothing, food, hunting practices, and building shelters.