"It's time for the annual school talent show, and Frankie is excited to audition with her magic act! She wants to be just like her idol, Adelaide Herrmann, Queen of Magic. But on the day of the audition, Frankie's best friend and Magician's Assistant, Maya, gets a big, scary case of stage fright! How can Maya be Frankie's helper on stage if she can't bring herself to speak in front of their audience? It's up to Frankie Sparks to invent just the perfect thing to help her best friend cope with the spotlight"--Publisher.
Frankie Sparks, the self-proclaimed "best inventor in the third grade," does research and creates a tool to try to persuade her classmates that a rat would make the best class pet.
Looks at what it is like to visit a Maker Faire and the types of innovative new projects seen there, with information on how to volunteer at or plan a Maker Faire event. Includes audio, videos, activities, weblinks, slideshows, transparencies, maps, quizzes, and supplementary resources.
Learn more about the FIRST Robotics Competition through detailed explanations built to foster creativity and critical thinking. Includes audio, videos, activities, weblinks, slideshows, transparencies, maps, quizzes, and supplementary resources.
Profiles ten of history's most significant inventions, including the printing press, the steam train, camera, telephone, car, radio, airplane, television, the microchip, and the World Wide Web, and discusses their effect on the world.
On a visit to New York City to see Uncle Jorge, Freddie brings his special sneakers which give him super speed but are becoming too small for his growing feet.
Describes the most significant inventions of the twentieth-century, decade by decade, that changed the world at large or transformed people's everyday lives, from the fuel cell to the zipper; includes information from their original patents.
Printing words in books originated in China with the invention of movable type. But books aren't the only way we've communicated throughout history. Find out who invented the first radio, which complicated code took 267 years to crack, and how cloth weaving inspired computer programs. Learn more about the methods and machines people have used to communicate?from cave paintings and the earliest written alphabets to TVs and computers.