Electronics engineer Dan Davis, on the verge of great success with his invention of a household robot, is tricked by his greedy partner into suspended animation where he remains for thirty years until he wakes up in the year 2000 bent on revenge.
Describes practical inventions which have made life easier, such as the light bulb, the printing press, eyeglasses, the clothes dryer, the can opener, the zipper, and the umbrella.
Sophie and Luke go to Camp Invention where they meet Professor Beezley, a scientist who shows them how nature is the ultimate inventor and problem solver.
Complete set of how-to tips and techniques on getting the most out of David Stein's incredible invention, as well as a celbration of the gentle soap bubble it's science, spirit and practice.
The new kid in the neighborhood resists the attempts of the Spurwink Gang to involve him in their activities, until finally he is ready to unveil his amazing invention.
Provides photographs and facts about hundreds of inventions, grouped in the categories of everyday life, trade and industry, science and communication, travel and exploration, and entertainment and leisure; and includes an alphabetical list of inventors, and other reference tools.
Contains illustrated, step-by-step instructions for over 120 do-it-yourself projects related to home and garden, entertainment, computers, games, food, and other areas of life, selected by the editors at "MAKE" magazine and "Instructables.com.".