Scooby-Doo mysteries

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Scooby-doo! and the runaway robot

2000
While shopping for Shaggy's birthday present, Scooby-Doo and the gang make the acquaintance of a security robot as they work to solve a burglary in the department store.

Scooby-Doo! and the headless horseman

2002
Scooby and his friends are up against one of their spookiest frights ever--the Headless Horseman. Has the legendary figure come to life? Scooby and Shaggy are scared out of their wits but the gang knows they can't lose their heads.

Scooby-Doo! and the deep-sea diver

2003
The dog detective and his friends look for a treasure map on board an old clipper ship, but there is a ghost after that map, too.

Scooby-Doo! and the virtual villain

2004
Scooby and the gang watch a checkers champ face off against the computer when the computer suddenly comes to life, and now the group has to expose the culprit before it's too late.

Scooby-Doo! and the scary skateboarder

2006
Scooby-Doo and his friends from Mystery, Inc. investigate when a frightening skateboarder appears at a skateboarding competition.

Scooby-Doo! and the witch doctor

2003
Scooby-Doo and his friends investigate when a witch doctor haunts a volcano in Hawaii.

Scooby-Doo! and the sinister sorcerer

2003
Scooby-Doo and his friends in Mystery, Inc. stumble upon a new mystery at a construction site after they discover an ancient book of spells and a sinister sorcerer.

Scooby-Doo! and the spooky strikeout

2000
Scooby-Doo and his friends investigate a baseball stadium which is haunted by a ghost.

Scooby-Doo! and the seashore slimer

2002
Scooby-Doo and the Mystery, Inc. gang are hot on the trail of a slimy sea monster that is terrorizing the residents of Cape Muccalucca.

Scooby-Doo! and the phony fortune-teller

2001
Scooby-Doo and his friends investigate when a fortune-teller's predictions become too accurate.

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