games

Type: 
Topical Term
Subfield: 
a
Alias: 
games

Games of the world

how to make them, how to play them, how they came to be
1977
An international compendium of puzzles, tricks, stunts, and board, table, street, playground, field, and party games for individuals and groups.

The history of video games

2015
Games and gaming technology have made huge advances from the simple computer games of the 1960s to the sophisticated graphics and gaming devices now available to gaming enthusiasts around the globe. The History of Video Games traces the evolution of this technology and examines its place in modern society.

Escape from Mr. Lemoncello's library

2014
Twelve-year-old Kyle gets to stay overnight in the new town library, designed by his hero (the famous gamemaker Luigi Lemoncello), with other students but finds that come morning he must work with friends to solve puzzles in order to escape Kyle Keeley is the class clown and a huge fan of all games--board games, word games, and particularly video games. His hero, Luigi Lemoncello, the most notorious and creative gamemaker in the world, just so happens to be the genius behind the construction of the new town library. Lucky Kyle wins a coveted spot as one of twelve kids invited for an overnight sleepover in the library, hosted by Mr. Lemoncello and riddled with lots and lots of games. But when morning comes, the doors stay locked. Kyle and the other kids must solve every clue and figure out every secret puzzle to find the hidden escape route!.

Splat the cat the name of the game

Splat the Cat is excited to play games with his friends -- until he loses every game! Will Spalt find a way to have fun?.

Video games and youth

2015
Research shows that video game play is widespread among youth, with more than 90 percent of Americans ages two to seventeen playing games. Some people believe games have the potential to be powerful tools for learning and social development, while others worry that game play is detrimental to both mental and physical health.

How do video games affect society?

2015
Video games can provide entertainment, mental stimulation, education, and social networks. But for some people they can also encourage addictive and/or aggressive behaviors that hurt both individuals and society. This book examines topics related to the physical and social costs and benefits of video gaming, quoting numerous experts on these issues.

Hands off my honey!

2013
When Bear insists that he will not share his honey, the other animals are determined to get their share anyway.

Toys and games then and now

2014
Text and illustrations describe how toys and games are different now from in the past.

A book of games

a course in spiritual play
1981
Spiritual practice, putting the principles behind our beliefs into day to day action, is not a subject that gets a lot of attention. Throughout most of humanity's history we have focused on worship as a duty, rather than a source of wisdom and information on how best to live and change our lives. Unlike many practitioners, who are often very private people, Hugh Prather chose the path of ministry and teaching, hoping to help others while he helped himself.Unlike many of Prather's works, which are often notebooks and musings, "A Book of Games" is a series of practices, couched as games, that are intended to help us mine the potential for happiness in each of our lives. The first game, for example, is called 'The Secret Agent.' It has us imagine that we are agents of a foreign king. Our assignment is to bring a sense of harmlessness and gentle caring into play between ourselves and others and let go of expectations of agreement or disagreement. It we succeed we are to send a coded message back to the king. The code is 'thank you.'All the games are of this nature, often very simply put, but not always easy to carry out. We are cautioned not to expect to 'win' the game every time we play. Indeed, it is the playing, not the winning, that is importa.

Finite and infinite games

1986
There are at least two kinds of games. One could be called finite, the other infinite. A finite game is played for the purpose of winning, an infinite game for the purpose of continuing play.

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