The knight, Edward the horse, and the Magic Cartooning Elf introduce the concepts of quirky characters and how body language and expression can be combined with interesting characters to create action in comics.
The book opens with essential information about drawing tools and materials, followed by instruction on how to approach a drawing--such as building up forms with basic shapes, transferring a reference, and using a projected photo image.
bring to life the creatures and monsters of other realms
Walker, Kev
2005
A guide to drawing and painting fantasy beasts that uses step-by-step instructions and illustrations to explain how to create dragons, serpents, sea monsters, trolls, and centaurs.