youth

Type: 
Topical Term
Subfield: 
a
Alias: 
youth

Teen power politics

make yourself heard
2000
Explains the importance of voting and political action to teenagers; tells young people how to make their voices heard even before they are old enough to vote; and features the stories of teens who have become involved in issues of importance to themselves and their communities.

For the love of Venice

2000
Spending the summer in Venice with his family turns confusing for Percy when he meets a beautiful, politically radical Venetian girl who wants him to help sabotage his father's engineering project in order to drive tourists out of the city.

Straight talk about smoking

1999
Discusses the social and medical aspects of smoking, its hazards for health, and ways to stop smoking.

PCP

1997
Discusses how PCP is made, used, distributed, as well as its physical and psychological effects. Also provides sources of further information and help.

Everything you need to know about sexual abstinence

1996
Presents facts about human sexuality and discusses the choices teenagers face in deciding whether or not to be sexually active.

After a suicide

young people speak up
1994
Young people talk about the effects of a suicide on them and on friends and family members. Includes a section on a suicide hot line.

Discovering Wes Moore

2012
The author, a Rhodes scholar and combat veteran, analyzes factors that influenced him as well as another man of the name and from the same neighborhood who was drawn into a life of drugs and crime and ended up serving life in prison, focusing on the influence of relatives, mentors, and social expectations that could have led either of them on different paths.

Growing up in revolution and the new nation, 1775 to 1800

2003
Presents details of daily life of American children during the period from 1775 to 1800.

Are video games harmful?

2011
Through objective discussion, numerous direct quotes, and full-color illustrations this title examines What Are the Origins of Todays Video Game Controversies? Do Violent Video Games Promote Real-Life Violence? Do Video Games Lead to Addiction and Social Isolation? Do Young Gamers Risk Their Health and Well-Being? Should Video Games Be Regulated?.

Fats, sugars, and empty calories

the fast food habit
2006
Identifies obesity as a health crisis of epidemic proportions in the United States, provides information about calories and nutrients, and discusses the role of fast food in perpetuating the weight problem, with advice on how to fight the fast food habit.

Pages

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