Montgomery, R. A

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Dragonlark

2007
The reader is asked to choose the paths of plots in three stories about a sand castle that is transformed into a real building after a storm, an elusive sea creature named Champ, and a village calling upon spirits to end a drought.

Journey under the sea

The reader embarks on an expedition in an underwater vessel to find the lost city of Atlantis. By choosing specific pages, the reader determines the outcome of the plot.

Your very own robot

The reader is asked to make choices which will determine the fate of a discarded robot.

Escape

Asks the reader to choose the plot path of a story set in 2045, in which the U.S. has split into three hostile sections and a young spy--the reader--must make it home alive to bring news of a planned invasion.
Cover image of Escape

The Abominable Snowman

Asks the reader to choose the path of the plot in a story about a mountain climber's disappearance from an expedition searching for the Abominable Snowman.
Cover image of The Abominable Snowman

Caravan

Asks the reader to choose the path of the plot in a story about a caravan traveling from Tibet to far-off India.

Lost on the Amazon

The reader chooses how the story will end after he joins a medical expedition in the Amazon. There are 28 possible endings.

The brilliant Dr. Wogan

Asks the reader to choose the path of the plot in a story about the disappearance of a scientist who invented a machine that could stop radiation.

Space and beyond

The reader's decisions control a series of adventures in outer space, beginning on a spaceship traveling between galaxies.

Behind the wheel

The reader's decisions control the course of an adventure in which a gambling syndicate tries to influence the outcome of a Swiss auto race.

Pages

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