Jones, Diana Wynne

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The Homeward Bounders

1981
Once he becomes a pawn in a game played by a powerful group he calls them, 12-year-old Jamie is repeatedly catapulted through space and time.

Archer's goon

1984
After the Goon moves into Sykes' house and refuses to budge, thirteen-year-old Howard learns some startling information about his family, including the fact that he is adopted and that his father is connected with seven wizards who run their town.

Stopping for a spell

three fantasies
1993
Includes three separate stories: "Chair Person," "The Four Grannies," and "Who Got Rid of Angus Flint?".

Witch week

1982
When a teacher at an English boarding school finds a note on his desk accusing someone in the class of being a witch, magical things begin to happen and an Inquisitor is summoned.

The game

2007
Sent to a boisterous family gathering in Ireland by her overly strict grandmother, orphaned Hayley feels out of place until her unruly cousins include her in a special game involving travel through the mythosphere, the place where all the world's stories can be found, and where some secrets of her past are revealed.

The Homeward Bounders

2002
Once he becomes a pawn in a game played by a powerful group he calls Them, 12-year-old Jamie is repeatedly catapulted through space and time.

Drowned Ammet

2001
When his protest against the tyrannical government fails, a young boy escapes, with two other children, to the mysterious Holy Islands where they learn the identity and the power of two folk figures celebrated by their countrymen.

The crown of Dalemark

2001
The Countess and Lord Keril send Mitt to kill a young woman Noreth Onesdaughter, who claims to know where the lostcrown is hidden.

Cart and cwidder

2001
When their father, a traveling minstrel, is killed, three children involved in rebellion and intrigue inherit a lute-like cwidder with more than musical powers.

Dogsbody

1975

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