Hikaru no go

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Hikaru no Go

Descent of the Go master
2004
Hikaru Shindo, an ordinary sixth-grader in Japan, finds an old Go board in his grandfather's attic that holds the ghost of Fujiwara-no-Sai, an ancient Go master who once taught the game to the Emperor of Japan, and somehow Sai becomes part of Hikaru's consciousness, making them an unstoppable Go-playing team.

Hikaru no go

The Young Lions Tournament
2006
Hikaru Shindo, a schoolboy whose consciousness houses the spirit of a master Go player, struggles to turn his losing streak at the insei school around in time for the Young Lions Tournament, where he could have a chance to play against his rival, Go prodigy Akira Toya.

Hikaru no go

Sai vs. Toya Koyo
2009
Hikaru, gaining expertise from the spirit of the game master Fujiwara-no-Sai, agrees to play Toya Meijin online, but if he loses he must reveal his identity, then he takes on an opponent who uses the same color stones.

Hikaru no go

Sayonara
2009
Hikaru Shindo, who stumbled across a haunted Go board and lives with the spirit of a master player, Fujiwara-no-Sai, in his mind, refuses to let Sai play, which causes the inner coach to vanish, leaving Hikaru to fend for himself.

Hikaru no go

Professional match
2008
Hikaru and Sai are both scheduled to fight their greatest rivals, and Hikaru must find a way to win the battle without revealing his secret identity.
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