board games

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board games

Frostborn

2015
Destined to take over his family farm in Norr?ngard, Karn would rather play the board game, Thrones and Bones, until half-human, half frost giantess Thianna appears and they set out on an adventure, chased by a dragon, undead warriors, an evil uncle, and more.

Nightborn

Book 2 of the Throne and Bones series
2015
Karn Korlundsson must travel to the faraway city of Castlebriar, learn to play a new board game called Charioteers, decipher the Riddle of the Horn, and tangle with mysterious elves in order to rescue his best friend, Thianna Frostborn, facing great dangers at every step. Includes directions for playing Charioteers.

Frostborn

Instead of taking over his family's farm in Norr?ngard, Karn would rather play the board game Thrones and Bones, until half-human, half-frost giantess Thianna appears and a family crisis sends them on an adventure, chased by a dragon, undead warriors, an evil uncle, wyverns, and various trolls and giants.

Frostborn

2014
Destined to take over his family farm in Norrngard, Karn would rather play the board game, Thrones and Bones, until half-human, half frost giantess Thianna appears and they set out on an adventure, chased by a dragon, undead warriors, an evil uncle, and more.

Dragon boogie

2012
When a storm cuts off the electricity, Stone Rabbit, Henri, and Andy start playing a board game using strange dice that Henri "found," and soon they are trapped in the game and must defeat an evil Dark Lord in order to get home.

The chess kid's book of checkmate

2004
Provides a practical guide to understanding the principal of basic checkmate patterns in the game of chess and contains simple exercises to assist the beginner in building pattern recognition.

24 games you can play on a checkerboard

2007
Presents step-by-step instructions for two dozen games that can be played with a checkerboard, including variations of checkers and entirely different games.

Libraries got game

aligned learning through modern board games
2010
Explains the benefits of making designer board games part of a school's everyday curriculum and offers librarians practical suggestions for linking board games and curriculum, building a core collection for all grade levels, program development, and implementation.

Jumanji

1995
When young Alan Parrish discovers a mysterious board game, he doesn't realize its unimaginable powers, until he is magically transported before the startled eyes of his friend, Sarah, into the untamed jungles of JUMANJI! There he remains for 26 years until he is freed from the game's spell by two unsuspecting children. Now a grown man, Alan reunites with Sarah and together with Judy and Peter tries to outwit the game's powerful forces.

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