"Just as Annie and Liam are busy making plans to travel the world, a witch shows up and gives them a collection of postcards from the Magic Marketplace. Each postcard gives Annie and Liam the opportunity to travel to exotic lands and far-flung kingdoms. What the witch doesn't give them are directions on how to safely return"--Provided by publisher.
Having recovered their human shape, Emeralda and Eadric try to help Aunt Grassina find the special objects needed to break the spell that turned Grassina's true love, Haywood, into an otter.
When Anna starts questioning her childhood memories, a young troll is certain he can help, but Elsa thinks that they should move forward to make new memories.
After reluctantly kissing a frog, an awkward, fourteen-year-old princess suddenly finds herself a frog, too, and sets off with the prince to seek the means, and the self-confidence, to become human again.
Presents a graphic novel adaptation of the classic film in which a kind and wishful servant girl, tortured by her stepmother and stepsisters, is swept away by a fairy godmother to a fancy ball and a chance encounter with a charming prince.
This compelling and thought-provoking fantasy set in the world of The Two Princesses of Bamarre, introduces a spirited heroine who must overcome deeply rooted prejudice---including her own---to repair her broken country.
Cressida is thrilled to be the first human to participate in the annual Thunder Games, but angry boulders and an inept wizard-lizard threaten to ruin the competition.
When the dangerous ancient wizard Arkwright escapes the dungeon and goes missing within the Castle, Princess Celie must find the wizard and save her family.