"Introduces activities young readers experience in a matter of seconds, such as sneezing or picking a flower, while teaching ways to measure seconds and how they compare to minutes."--Provided by publisher.
Simple text and photographs introduce clocks, including the different types and the history of measuring seconds, minutes, and hours. Includes online content that contains weblinks, audio and video clips, activities, and other features.
Investigates the mathematics of time through a look at an ordinary day in the lives of cousins Tia, who lives in Mexico City, and Rod, who lives near Chicago. Looks at digital and analog clocks.
Introduces the concept of time through the correspondences of pen pals who describe to one another the events and traditions that take place where they live throughout the year. Includes related math activities.
Explains how to measure time with analog and digital clocks, and calendars, discussing seconds, minutes, hours, order, the concepts of A.M. and P.M., clockwise motion, time estimation, days, weeks, months, and years.
Introduces readers to the basic features of calendars and clocks, such as dates and numerals. Readers will learn how to use these features to track time and keep organized.
"Deep within the enchanted woods stands the once-grand Blackford House, whose halls hold a magical secret: a giant cuckoo clock that does much more than tell time. But when the clock's gears cease to turn, an evil presence lurking among the trees begins to come out of the shadows. When Lucy and Oliver Tinker arrive in town, they have no idea that anything is wrong. A mysterious stranger has made their father an offer that's too good for him to refuse. All Mr. Tinker needs to do is fix the clock at Blackford House and fistfuls of gold coins are his to keep. It doesn't take long, however, for the children to realize that there is more to Blackford House than meets the eye. And before they can entirely understand the strange world they've stumbled into, Lucy and Oliver must join forces with a host of magical clock animals to defeat the Garr, a vicious monster that not only wants Blackford House for itself, but also seeks to destroy everything the Tinkers hold dear"--OCLC.