Code power: a teen programmer's guide

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Getting to know Arduino

"It has been said that good things come in small packages. Such is the case with Arduino. Using the Arduino programming language, users operate microcontrollers, which are essentially mini-computers that trigger physical systems such as lights and motors. This book introduces readers to one of the most popular programming platforms, taking computing beyond the computer. The text covers the particulars of Arduino's hardware and software, its capabilities, pros and cons of the platform, and examples of the creativity its use engenders"--Provided by the publisher.

Getting to know Alice

"Alice is one of several programming environments that use prewritten code to help get beginners started with coding. This animated overview discusses Alice's history and development, why it was created, and how it has made programming fun and easy for novice coders. Readers will learn how to access and start using Alice, its requirements, and its strengths and weaknesses. Examples of the terms and commands give readers an idea of what to expect when using Alice. Examples of projects created using Alice will encourage readers to try it out for themselves"--Provided by the publisher.

Getting to know Scratch

"Scratch is a unique programming language based in graphical interface, rather than written code, making it more accessible to younger users. It has been widely popular since its introduction in 2007. Programming and the core concepts of computer interface are a necessity to students in today's world. In order to succeed in college and find a job, a student needs to know more than the basics. This volume provides a thorough history of Scratch and how it can be used to launch a career or simply an idea"--Provided by the publisher.

Getting to know Lego Mindstorms

"Makerspaces are community workspaces where people can build projects, and Lego Mindstorms is among the most cutting-edge technologies used. Lego Mindstorms are software-hardware kits that allow virtually anyone to build programmable robots. Best of all, these robots are built out of Legos, feeding into any young person's childlike sensibilities. Lego Mindstorms also taps into curriculum-based STEM learning by teaching students the science, technology, engineering, and math skills needed for many of tomorrow's careers. Lego Mindstorms is the perfect bridge between play and education, and can fuel a young person's knowledge and creativity"--Provided by the publisher.

Getting to know Hackety Hack

"Determined to teach youthful users of digital devices how to write code, the mysterious programmer Jonathan Gillette wrote an entertaining and informative guide to the programming language Ruby that he made available online for free. He also designed a free application known as Hackety Hack that teaches novice programmers how to master Ruby. This is the intriguing story of an idealistic programmer who demystified the world of programming for young people and then vanished into cyberspace. It is also a useful guide to both Hackety Hack and Ruby, one that introduces readers to some of the basics of computer programming"--Provided by the publisher.

Getting to know Ruby

"Computer programming can be intimidating for anyone, particularly a beginner. Making that task a bit easier is Ruby, an open-source programming language that is becoming increasingly popular among middle school and high school students. Readers are introduced to the many facets of Ruby, including the language's history, the basics of operation, and implementation of the system's application framework, Ruby on Rails. Discussions of less than optimal aspects of the system and user concerns ensure that the coverage is well-rounded. The accessible text is as easy to understand as Ruby itself. Get to know Ruby!"--Provided by the publisher.

Getting to know Python

"Beginner coders often gravitate to the easy-to-use Python language for its versatility and usability. Games, robots, and Web sites--including those of Google and YouTube--and much more run on Python, and developers are constantly collaborating to improve the language and address problem areas. This volume introduces readers to Python, exploring its various applications and the history of its development. Side-by-side comparisons with other languages are also included to show the benefits of Python, while interviews with programmers highlight its many real-world applications"--Provided by the publisher.

Getting to know Minecraft

A book for middle school students about the coding of Minecraft--.

Getting to know JavaScript

A book for middle school students about JavaScript--.

Getting to know Java

A book for middle school students all about Java--.

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