Balliett, Blue

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The Calder game

When seventh-grader Calder Pillay disappears from a remote English village--along with an Alexander Calder sculpture to which he has felt strangely drawn--his friends Petra and Tommy fly from Chicago to help his father find him.

Chasing Vermeer

When seemingly unrelated and strange events start to happen and a precious Vermeer painting disappears, eleven-year-olds Petra and Calder combine their talents to solve an international art scandal.
Cover image of Chasing Vermeer

The Calder game

When seventh-grader Calder Pillay disappears from a remote English village--along with an Alexander Calder sculpture to which he has felt strangely drawn--his friends Petra and Tommy fly from Chicago to help his father find him.
Cover image of The Calder game

The Wright 3

The Calder game

When seventh-grader Calder Pillay disappears from a remote English village--along with an Alexander Calder sculpture to which he has felt strangely drawn--his friends Petra and Tommy fly from Chicago to help his father find him.

The Wright 3

Petra and Calder are drawn into another mystery when unexplained accidents and ghostly happenings occur in Frank Lloyd Wright's Robie House.

Out of the wild night

a ghost story
Mary W. Chase died on Nantucket Island just over one hundred years ago, but she is still there, in the house she once lived in, and she wants to keep it that way--but first she must some how contact a group of children who are interested in preserving historic homes on the island.
Cover image of Out of the wild night

Chasing Vermeer

The disappearance of a precious Vermeer painting, coupled with a series of seemingly unrelated and strange events, prompts eleven-year-olds Petra and Calder to combine their talents to solve an international art scandal.
Cover image of Chasing Vermeer

El enigma Vermeer

Eleven-year-old friends Petra and Calder follow a trail of clues to track down a priceless painting that was stolen from the museum.
Cover image of El enigma Vermeer

Pieces and players

2015
"Thirteen extremely valuable pieces of art have been stolen from one of the most secretive museums in the world. ... Calder, Petra, and Tommy are no strangers to heists and puzzles. Now they've been matched with two new sleuths--Zoomy, a very small boy with very thick glasses, and Early, a girl who treasures words . . . and has a word or two to say about the missing treasure. The kids have been drawn in by the very mysterious Mrs. Sharpe, who may be playing her own kind of game with the clues. And it's not just Mrs. Sharpe who's acting suspiciously--there's a ghost who mingles with the guards in the museum, a cat who acts like a spy, and bystanders in black jackets who keep popping up"--Publisher.

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