human-computer interaction

Type: 
Topical Term
Subfield: 
a
Alias: 
human-computer interaction

Alone together

why we expect more from technology and less from each other
2011
Explores the dramatic ways technology alters social lives, looking at both the connectivity and isolation that these tools bring, and examines what people want in electronic companions and social networking tools, and the sacrifices that are made by using them.

Freedom

a novel
2010
In this sequel to "Daemon," Daemon is close to controlling the world and civil war erupts in the American Midwest. Pete Sebeck, Daemon operative, leads a group of people in a populist attempt to protect the new world order. NSA agent Natalie Philips, hacker Jon Ross, and darknet master Loki are caught up in democracy's last stand.

Daemon

a novel
2010
When the obituary of computer game designer Matthew Sobol is posted online, it activates a previously dormant autonomous computer program known as a "daemon." As the daemon unleashes its capabilities and begins to destroy the interconnected order of the modern technological world, a special task force is created to locate and destroy this faceless threat before it creates an entirely new world order.

Alone together

why we expect more from technology and less from each other
2012
Explores the dramatic ways technology alters social lives, looking at both the connectivity and isolation that these tools bring, and examines what people want in electronic companions and social networking tools, and the sacrifices that are made by using them.

Virtual reality

2003
Discusses the history, present uses, and future of the technology of virtual reality.

2001

a space odyssey
2000
Two frightened navigators, three frozen hibernauts, and a talkative copmuter named Hal ride on the spacecraft Discovery, hoping to unravel the mystery of a crystal monolith left on the moon by alien intelligence.

Interactivity by design

creating & communicating with new media
1995

Virtual reality

experiencing illusion
2000
Describes the use of virtural reality as it now exists and as it will be in the near future.

Virtual reality

beyond the looking glass
1998
Discusses in general terms the computer technology involved in virtual reality, and looks at the work being done by scientists at the University of North Carolina.

Virtual reality

a door to cyberspace
1996
Discusses the technical development of virtual reality and explains its present uses and future possibilities.

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