Presents computer coding concepts on board pages that feature flaps, pull tabs, silders, and wheels, asking readers to build a robot, escape from a jungle, and hunt for bugs.
Algo-what? "Algorithm" might be an intimidating word, but its meaning is pretty simple. An algorithm is a set of instructions. Future programmers will learn the difference between a good algorithm and a bad one through clear, accessible examples in this inviting introduction to coding concepts. They'll also learn how algorithms are behind many of the things they do on the internet, from searching for information to making video calls. Finally, they'll be introduced to two real-life programmers, Phiwa Nkambule and Corrinne Yu, and learn how coding has led to their professional success.
"From schoolwork to gaming, computers are a part of just about everyone's daily life. Still, talking about something that has gone wrong with a PC, server, hardware, or software can be a challenge . . . contains the essential vocabulary used to talk about the parts of computers and their programs as well as the problems one might encounter. Each definition is written with age-appropriate language and, when given, accessible examples"--Publisher.
Young makers learn how to imagine, inspire, collaborate and problem-solve as they take on four coding and strategy challenges, including creating their own secret code and designing a board game.
Explains the process programmers use to create a video game, including concepts such as game mechanics and user interfaces. Includes audio, videos, activities, weblinks, slideshows, transparencies, maps, quizzes, and supplementary resources.