Led by Duncan "Gluestick" Dewey, the NERDS team uses brain power and courage rather than gadgets when they face off against supervillian Simon, his band of savage squirrels, and Albert, a middle-aged computer genius who lives with his mother.
While running a spy network from their elementary school, five unpopular misfits combine their talents and use cutting-edge gadgetry to fight evil around the world.
Though filled with anger over her parents' disappearance, eleven-year-old Sabrina Grimm--along with her grandmother, sister, and several fairy-tale characters--tries to discover who has killed her teacher.
Led by Duncan "Gluestick" Dewey, the NERDS team uses brain power and courage rather than gadgets when they face off against supervillian Simon, his band of savage squirrels, and Albert, a middle-aged computer genius who lives with his mother.
When a virus infects the home city of NERDS headquarters, and transforms victims into criminal masterminds, Flinch tries to stop it by miniaturizing himself and entering the head of the villain virus's creator.
Led by Duncan "Gluestick" Dewey, the NERDS team uses brain power and courage rather than gadgets when they face off against supervillain Simon, his band of savage squirrels, and Albert, a middle-aged computer genius who lives with his mother.
After their parents awake from a sleeping spell, Daphne and Sabrina become caught in the middle of a war between the Scarlet Hand and Prince Charming's Everafter army and learn a shocking secret about a deadly enemy.
Hoping to save their family and the citizens of Ferryport Landing from the evil plans of Mirror, Sabrina and Daphne Grimm seek counsel from the other magic mirrors, who advise them to join forces with the Scarlet Hand.