Gaming technology

streaming, VR, and more

An exploration of advances in gaming technology that discusses such topics as motion capture, virtual reality, and streaming.

Gareth Stevens Pub.
2019
9781538226384
book

Holdings

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68411844295922307652034848872FAJA175FAJA224590794.8 HOL794.815798937721736518457
341951668004561590652034848872RIA397T 6309046794.8 HOL794.816407292551640729255