Presents an examination of popular culture in America, and suggests--with examples from research--that vehicles of mass media and entertainment such as television and video games are evidence of an increasingly sophisticated cognitive culture that makes the mind measurable sharper than in the past.
| hid | mid | miid | nid | wid | location_code | location | barcode | callnum | dewey | created | updated |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 1881409 | 5476026 | 2443 | 760352 | 83468 | GCHS | 214 | GCHS306749 | 306 JOH | 306 | 1582575937 | 1742569409 |
| 1926947 | 5517164 | 2447 | 760352 | 83468 | GRAR | 231 | GRAR100786 | 306 JOH | 306 | 1582575937 | 1742569409 |
| 2430203 | 5954659 | 2414 | 760352 | 83468 | PYH | 373 | PYS0013831 | 306 JOH | 306 | 1637782573 | 1736800991 |
| 2661727 | 6159991 | 2373 | 760352 | 83468 | CAH | 126 | CAS024734 | 306.0973 JOH | 306.09 | 1637782573 | 1736800991 |
| 2789666 | 6276490 | 2387 | 760352 | 83468 | GEH | 226 | GVS0017538 | 306 JOH | 306 | 1637782573 | 1736800991 |
| 3065085 | 6517464 | 2412 | 760352 | 83468 | PMH | 360 | PMS0022457 | 306.097 JOH | 306.09 | 1637782573 | 1736800991 |