plot-your-own stories

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plot-your-own stories

Magic master

1995
The reader's decisions control the course of what happens when a boy tries to learn the secrets of a famous magician.

Dinosaur island

1995
The reader's decisions control the course of what happens when a plane crash leaves three friends stranded on a remote island inhabited by dinosaurs.

Silver wings

1992
You and your friends take off in silver-winged motor gliders. Two hours later, your friends go down. You are the pilot in command, you the reader decide what to do next.

The haunted house

1981
An adventure story featuring a dog that disappears into an abandoned, possibly haunted, house. The reader makes choices throughout the story which will determine the outcome.

You are a millionaire

1995
The reader's decisions control the course of what happens when a boy finds a satchel filled with a million dollars.

The search for Aladdin's lamp

1995
The reader's decisions control the course of an adventurous search in Istanbul for the legendary lamp of Aladdin.

Return of the ninja

1995
The reader's decisions control the course of an adventure involving a ninja family feud in the mountains of Japan.

Alien, go home!

1995
The reader's decisions determine what happens when a boy who is spending the summer in Canada's Yukon Territory meets an alien that has come to Earth aboard a Soviet shuttle.

Daredevil Park

1995
The reader's decisions control the course of an adventurous trip to an amusement park.

Master of kung fu

1995
The reader's decisions control the course of an adventure in China, where a boy named Billy has disappeared while on a kung fu tour.

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