Thirteen-year-old Rilla tries to hide the fact that her stuffed toy monsters from the Monster of the Month Club are coming to life, while their use of her Internet account threatens her online search for her absent father.
Writing poetry on a computer and working with a labrador retriever guide dog candidate help twelve-year-old Lucy deal with feelings of loss during her parents' separation.
After Artemis uses stolen fairy technology to create a powerful microcomputer and it is snatched by a dangerous American businessman, Artemis, Juliet, Mulch, and the fairies join forces to try to retrieve it.
Describes several "famous" moments of innovation and then examines the subject's evolution towards the future of the computer, includes biographies, fact boxes, timelines.
Thea and her friends try to stop an outbreak of a new brand of magic that is attacking students at Wandless Academy, a school supposedly shielded from spells, that works through computers, which should be impervious to magic.
Sent to live with her chef father and his wife in Oregon after having stayed with her inventor uncle and scientist mother in Cincinnati, ten-year-old misfit Megan is lonely until she starts working with some computer-savvy mice to try to save Mouse Nation--and the planet.
Contains one hundred computer-themed jokes, tongue twisters, and humorous definitions; and includes creative writing information and exercises as well as color illustrations.
A basic introduction to the use of computers in schools, describing word processing, desktop publishing, networks, computer-assisted learning, graphics, computer-produced music, and computer simulations.