Shonen Jump Graphic Novel

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Hikaru no Go

Hikaru Shindo, an ordinary sixth-grader in Japan, finds an old Go board in his grandfather's attic that holds the ghost of Fujiwara-no-Sai, an ancient Go master who once taught the game to the Emperor of Japan, and somehow Sai becomes part of Hikaru's consciousness, making them an unstoppable Go-playing team.

Yu-Gi-Oh

Yugi, having made it through the theme park of death devised by Kaiba, now must enter a rematch with the revenge-minded Kaiba, pitting his skills and hand-me-down deck against the evil genius who has spent millions developing his deck.

Yu-Gi-Oh

Contains several "Shonen Jump" adventures, including a showdown between Yugi and the Egyptian mystic Shadi, which decides the life or death of Yugi's best friends.

Yu-Gi-Oh

When Seto Kaiba discovers that Yugi's granfather owns the rare "Blue-Eyes White Dragon" card, he will stop at nothing to get it. Then Shadi, the mystical Keeper of the Millennium Items, puts Yugi to the test to see who is the true King of Games.

Shaman King

Shaman King

Shaman King

Shaman King

YuYu Hakusho

Naruto

Ninja trainee Sasuke, suffering the effects of a curse placed on him by Drochimaru, enters the first match of the Journeyman Ninja Selection Exams over the protests of his friend and classmate Sakura, and finds himself facing one of the formidable Sound Ninja spies.

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