The fate of the world hangs in the balance when two monolithic figures appear above Farmless City and begin an epic battle that leave people wondering if they are trying to destroy one another or the innocent people below them.
Yoh Asakura puts his years of training to the test and fights with his gang in the tournament for the ultimate prize--the chance to become the next Shaman King.
Horohoro must save Lyserg, Tamao, and Manta before they can be destroyed by Hao; and Asakura is one of the gifted shamans in training for the ultimate sports event.
Lady Jeanne revives Ren, but wonders how long the X-LAWs will allow him to remain alive, and a weakened Horohoro wanders right into a gang of Hao's thugs and tries to help the Ice Men they are overpowering.
Yoh and his friends must rescue Tao Ren, who has gotten himself locked in the family's dungeons after rebelling against his father; however, Yoh's influence has started to wear off and Ren has found a new weapon against his father's terrorism.
Yoh is teamed up with moody Faust on the journey to the Patch Village, where the pair forms strange alliances that test everyone's strength and loyalties in unexpected ways.
Yoh Asakura, a shaman who can channel ghosts, transfers to Shinra Private Junior High and struggles to protect his fellow students from the spirits he encounters.