Wieler, Diana J

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RanVan the defender

1997
Fifteen-year-old Rhan Van, obsessed with the video game Stormers in which his character is a knight on a quest to rescue a princess, transfers his feelings of chivalry to the real world when he tries to help Thalie, a confused young woman.

Drive

1999
Eighteen-year-old Jens Friesen comes to understand himself and his motives much better when he sets out to help his younger brother Daniel, a promising blues guitarist, earn the money he needs to pay off a contract with a music producer.

RanVan, a worthy opponent

1997
Sixteen-year-old Rhan Van, a video game ace with a highly developed sense of justice, begins to think of himself as a knight in training, but he meets his match when he encounters Iceman, an adversary in the virtual world and in real life.

Bad boy

1992
A.J. Brandiosa becomes the bad boy of the Cyclone hockey team, and learns that his best friend is gay, as he tries to cope with his own sexuality during his senior year in high school.

RanVan

magic nation
1999
Former electronic game whiz Rhan Van, now eighteen, finds himself drawing upon the attributes he developed as a video knight to deal with the real world challenges of adulthood, independence, college, and relationships.

Bad boy

1989
A.J. Brandiosa becomes the bad boy of the Cyclone hockey team, and learns that his best friend is gay, as he tries to cope with his own sexuality during his senior year in high school.

Last chance summer

1991
A troubled twelve-year-old with a history of running away from foster homes is given a last chance when he is sent to a farm where other "tough kids," who can make or break each other, are looked after by a caring Englishman.

To the mountains by morning

1996
When a new owner decides to make drastic changes in the stables, Old Bailey, the wisest of the horses decides to leave and begin a new life.
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