xanth (imaginary place)

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a
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xanth (imaginary place)

The Dastard

2001
A young dragon-girl named Becka must stop the evil Dastard, a demon with the power to erase events and control the future.

Swell foop

2002
Cynthia Centaur journeys to the Good Magician Humfrey to ask him a personal question, but in return for the answer, she must protect the future of Xanth from a distant peril.

Currant events

2004
Clio summons her old friend, the Good Magician Humfrey to help her with a problem, but first she must rescue Xanth's dragons from possible extinction leading her on a dangerous mission.

Xone of contention

1999
When a climatic catastrophe threatens to destroy the forests of Xanth, Breanna of the Black Wave and her new-found love Justin must rely on their common sense to save themselves and their planet.

Vale of the vole

2000
A running river paradise and its harmless inhabitants are perishing in the wrathful wake of a greedy horde. Esk, a winged centaur, and a brave burrower must search Xanth to gather a company to defend the Vale of the Vole.

Heaven Cent

2000
Prince Dolph, a precocious shape-shifter, and his faithful companion Marrow, an enchanted skeleton, set off on an adventure searching for the missing sorcerer Humfrey.

Man from Mundania

2000
Princess Ivy, bored with sitting around Castle Roogna, decides to go questing and ends up in Mundania, a world equally as boring as Xanth--except for the presence of a young man who does not even believe in magic or princesses.

Roc and a hard place

1995
Seeking a solution to a personal problem, Metria asks for help. Before she can be helped she must perform a perilous mission to find a suitable jury for the trial of the noble and virtuous bird, Roxanne Roc. This leads her to some surprising truths about herself and Xanth.

Harpy thyme

1994
Gloha, the offspring of a chance mating between a goblin and a harpy, is the only creature of her kind in the wide, wonderful Land of Xanth. Accompanied by Cynthia the Centauress, Amanda the Griffon-girl, Graeboe the Invisible giant, and Trent the Magician, Gloha must face many dangers on a perilous quest for truth, friendship, and happiness.

Faun & games

1997
Young satyr Forrest Faun sets off to find his heart's desire on Ptero, a tiny planet that orbits the head of Princess Ida of Castle Roogna, accompanied by Imbri, an enchanted magical steed that has the ability to assume the form of a beautiful young woman.

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