The battle against magical terror continues as Elayne, Aviendha, and Mat work to return the world's natural weather, Egwene gathers a group of women channelers, and Rand faces the Forsaken Sammael.
In the Third Age the bestial Trollocs hunt the villagers, and the Dark One, imprisoned by the Creator at the moment of creation, is now stirring in Shayol Ghul.
Rand, having barely escaped capture and death in the city of Shadar Logoth, discovers his true identity and destiny when he comes face to face with Aginor, an ally of the Dark One.
Rand, having grown up hearing stories of the Great Hunt and the legendary Horn that can raise the dead heroes of the ages, embarks on a quest to retrieve the Horn after it is found and stolen in quick succession.
As the Seanchan Empire continues its bloody campaign to reclaim ancestral lands, Rand attempts a risky truce with the invaders, with unforeseen consequences.
Moirain Damodred and Lan Mandragoran must find an infant that is prophesied to change the fate of the world before the forces of the Shadow have an opportunity to kill him.