Hotta, Yumi

Compare Name: 
hottayumi

Hikaru no go

Hikaru launches his professional "Go" playing career with a game against veteran player Toya Meijin--the father of prodigy Akira Toya--which allows Hikaru's ghostly master, Sai, to seek some revenge on an old opponent.

Hikaru no go

Hikaru must face off against his friend Waya and against top-three player Ochi if he wants to pass the pro test.

Hikaru no go

Hikaru accidentally insults Suyong Hong, a twelve-year-old studying for the pro test in his native Korea, and finds himself in a grudge match.

Hikaru no go

The preliminary rounds of the pro test are approaching and Hikaru prepares to eliminate all of his opponents. Presented in graphic novel format.

Hikaru no go

Hikaru Shindo, a schoolboy whose consciousness houses the spirit of a master Go player, struggles to turn his losing streak at the insei school around in time for the Young Lions Tournament, where he could have a chance to play against his rival, Go prodigy Akira Toya.

Hikaru no go

Akira skips his pro test for an online Go rematch with "Sai, " determined to find out if Sai is really Hikaru.

Hikaru no go

Hikaru is in for some eye-opening revelations when his fledgling Haze Go Club faces the Kaio Go Club in a tournament, and he finds a way to let Sai play.

Hikaru no Go

Hikaru Shindo, an ordinary sixth-grader in Japan, finds an old Go board in his grandfather's attic that holds the ghost of Fujiwara-no-Sai, an ancient Go master who once taught the game to the Emperor of Japan, and somehow Sai becomes part of Hikaru's consciousness, making them an unstoppable Go-playing team.

Hikaru no Go

Hikaru no Go

Vol. 14
2009
When Hikaru convinces go master Toya Meijin to play Sai online, the meijin raises the stakes: if he wins, "sai" must reveal his true identity; if he loses, he will quit the game forever! Then, Hikaru challenges himself by playing Kurata 6 dan. How do you win a game in which both players use the same color stones?!.

Pages

Subscribe to RSS - Hotta, Yumi