When some of the world's best magicians start disappearing--and not in a magical way--Frank and Joe Hardy pit themselves against a trio of young masters of illusion.
Collects no. 1-4 of the graphic novel series "The Hardy Boys: Undercover Brothers, " in which Frank and Joe investigate the theft of an art treasure, a stolen identity case, a murder on the set of a television program, and a series of mysterious accidents.
Frank and Joe Hardy search for clues to solve the mystery of the Beast-o-matic, which crazy inventor Mike Mendez has apparently used to turn their friend Chuck into a dog.
Frank and Joe Hardy become involved in a large and dangerous conspiracy while trying to keep the valuable invention created by one of their father's clients from falling into the hands of thieves.
A graphic novel in which Frank and Joe Hardy, Callie, and Iola must recover the Ocean of Osyria, an art treasure taken from a Middle Eastern museum, in order to save their best friend, Chet, who has been accused of stealing it.
Young detectives Frank and Joe Hardy, investigating the disappearance of a professor, encounter a hot-tempered hermit, and sabotage at the radar station and Honeycomb Caves.