computer literacy

Type: 
Topical Term
Subfield: 
a
Alias: 
computer literacy

Digital literacy

what is it and why does it matter?
2024
Though experts disagree about the specific meaning of the term digital literacy, it is usually used to refer to a variety of skills, including the ability to find content online, to create digital content, to communicate digitally, and-perhaps most important-to evaluate what is found online for accuracy and trustworthiness.

Learn the language of the Internet

2022
"Even though the internet has been around for decades now, the vocabulary used to talk about it can seem like gibberish to many . . . readers will find out all the essential terms they need to know to successfully discuss and understand the internet! Complete, at-level definitions and age-appropriate examples successfully aid in readers' comprehension of the topic while word games and fact boxes offer readers a chance to connect their new knowledge to the real world and commit it to memory"--Publisher.

How does the internet work?

2020
"In this book, early fluent readers will learn how the internet works and how we interact with it in our daily lives"--Provided by publisher.

Adolescents and digital literacies

learning alongside our students
2010
Describes ways that teachers work with students to navigate the constantly changing world of technology, explains what it means to read, write, view, listen, and communicate in the twenty-first century, and offers examples of students and teachers successfully integrating technology to enrich literacy learning.

Who owns the learning?

preparing students for success in the digital age
Presents the Digital Learning Farm education model that is based on critical problem solving and uses the motivation of student ownership and purposeful contribution.

Becoming a media mentor

a guide for working with children and families
2016
"This book defines what it means [for a youth services librarian] to be a media mentor, providing historical background and context; outlines three types of media mentorship: media advisory, programming, and access to curated media; outlines the implications of media mentorship in libraries, focusing on a shift from the notion of 'screen time' to 'healthy media decisions'; draws on detailed case studies from a wide variety of libraries and community partnerships to showcase inspiring media mentorship in action with ages 0-14; provides guidelines for working with diverse families and caregivers; and explores management issues around media mentorship, ALSC competencies, suggestions of additional resources, and professional development"--Provided by publisher.
Cover image of Becoming a media mentor

Digital citizenship in schools

nine elements all students should know
2015
Students today have always had technology in their lives, so many teachers assume their students are competent tech users ? more competent, in fact, than themselves. In reality, not all students are as tech savvy as teachers might assume, and not all teachers are as incompetent as they fear. Even when students are comfortable using technology, they may not be using it appropriately. Likewise, educators of all skill levels may not understand how to use technology effectively. Both students and teachers need to become members of a digital citizenry. In this essential exploration of digital citizenship, Mike Ribble provides a framework for asking what we should be doing with respect to technology so we can become productive and responsible users of digital technologies [From back cover].

Information and digital literacies

a curricular guide for middle and high school librarians
2016

Teaching information fluency

how to teach students to be efficient, ethical, and critical information consumers
2014
A teacher's guide to teaching efficient and ethical online research methods.

How to be a geek goddess

practical advice for using computers with smarts and style
2009
Provides information for women on computer technology, covering such topics as purchasing a computer, hardware and software, online shopping, wireless networking, security, and social networking.

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