Eleven-year-old Max Sumner and the Grey Griffins continue to be tested and trained while the Black Wolves, commanded by Max's own father, and Morgan La Fey use the Spear of Ragnarok in their attempt to destroy the world.
Aided by the Knights Templar, the four young Grey Griffins face a host of evil forces, including Morgan LaFey's Black Wolves, who kidnap Max's father while the quartet is spending what at first seemed a fairytale Christmas break at the Sumner's castle in Scotland.
Max Sumner and his friends form a club called the Grey Griffins, after a popular card game, and when characters from the game start to appear, it is up to Max and his friends to stop the wicked creatures from destroying their town.
When Max Sumner and three friends play a magical card game called Round Table, they realize that it is up to them to prevent the wicked creatures of the cards from destroying their town, indeed, their world.
Aided by the Knights Templar, the four young Grey Griffins face a host of evil forces, including Morgan LaFey's Black Wolves, who kidnap Max's father while the quartet is spending what at first seemed a fairytale Christmas break at the Sumner's castle in Scotland.
Aided by the Knights Templar, the four young Grey Griffins face a host of evil forces, including Morgan LaFey's Black Wolves, who kidnap Max's father while the quartet is spending what at first seemed a fairytale Christmas break at the Sumner's castle in Scotland.
Tragedy divides the Grey Griffins, but their united quest to capture Von Strife continues, pitting them against killer clockworks, spider-like beasts, and an army of animated dead as they work together to prevent the building of the Paragon Engine.
Max struggles to come to terms with his father's betrayal while helping his friends Harley and Natalia try to save Ernie from an enchanted coma and the fate of the empire hangs in the balance as the Black Wolf army, commanded by Lord Sumner, fight for control of the powerful Spear of Ragnarok.