Cap lives in isolation with his grandmother, a former hippie; but when she falls from a tree and breaks her hip, Cap is sent to a foster home where he has his first experience in a public school.
Five young girls offer advice to succeeding in middle school and addresses issues such as popularity and peer pressure, boys, family problems, bullies, fashion, makeup, and more.
Quizzes, stories, surveys, and activities for middle schoolers addressing such issues as physical and emotional changes, connecting with friends and family, setting goals, and handling peer pressure.
Presents casebooks for ten mysteries taken on by twelve-year-old Max Finder and Alison Santos and encourages the reader to solve the cases; and features "The Case of the Basketball Card Foul," "The Case of the Snake Escape," and others; and includes additional puzzles and the solutions.
Cap lives in isolation with his grandmother, a former hippie; but when she falls from a tree and breaks her hip, Cap is sent to a foster home where he has his first experience in a public school.
Artie King and his Camelot Middle School friends, Percy and Wayne, enter the annual Dragon Duel robot tournament to earn a much-needed 300 dollars, then must decide whether or not to cheat.
Artie King's hopes for easing into life at Camelot Middle School are dashed when he opens mysterious locker filled with useful, wonderful items and is pulled into a do-or-die dodgeball game that pits Artie and his friends against the school's toughest kids.