visual literacy

Type: 
Topical Term
Subfield: 
a
Alias: 
visual literacy

What video games have to teach us about learning and literacy

2004
Discusses thirty-six principles of learning that the author argues are built into good video games, and looks at how those principles relate to three areas of research on learning, including situated cognition, the New Literacy Studies, and connectionism.

Visual math

see how math makes sense
2002
A guide to improving math skills that uses pictures, graphs, and diagrams to explain various areas of mathematics, including number concepts and properties, fractions and decimals, ratios and proportions, percents, algebra, geometry, statistics, and tables and charts.

What video games have to teach us about learning and literacy

2007
Discusses thirty-six principles of learning that the author argues are built into good video games, and looks at how those principles relate to three areas of research on learning, including situated cognition, the New Literacy Studies, and connectionism.

Visible learning for teachers

maximizing impact on learning
2012
Contains step-by-step guidance for applying visible learning techniques, covering lesson preparation, feedback during lessons, and follow-up afterwards, and includes checklists, exercises, case studies, and best practice scenarios.

Teaching visual literacy

using comic books, graphic novels, anime, cartoons, and more to develop comprehension and thinking skills
2008
A collection of nine essays that describes strategies for teaching visual literacy by using graphic novels, comics, anime, political cartoons, and picture books.

Architecture is elementary

visual thinking through architectural concepts
1986
A self-instruction book that discusses the principles of architectural design.

Visual literacy

learn to see, see to learn
2002
A guide to teaching visual literacy--the ability to interpret and create visual information--to K-12 students, which discusses typefaces and fonts, color, design tips, presentations, visually welcoming classrooms, and the "digital playground.".

Drawing on the right side of the brain

a course in enhancing creativity and artistic confidence
1989
Presents a set of basic exercises designed to release creative potential and tap into the special abilities of the brain's right hemisphere.

I see

1985
A baby responds to all of the things she sees.

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