When his teammates on the Breadhurst Newts baseball team continue their losing ways, Whiz uses an unusual printing press to create several star players in hopes of winning a game.
In his twenty-first century society, fourteen-year-old Sam is allowed to decide the fate of his family after his mother is released from an alcohol rehabilitation center.
Ten-year-old Zip struggles to deal with his best friend's defection to a rival hockey team, a move that will test their friendship and leave them face to face on opposite sides in a close game.
After his mother divorces his father and remarries, Asa's sharp intellect and capacity for forgiveness help him deal with the instabilities of his new world.
A sixteen-year-old cellist and musical prodigy travels cross-country with her father, a product of the 1960s, to meet her mother, who abandoned her as a baby.