Amos Fortune believes winning is just a matter of luck, and he is going to make a device that controls his own, so it is up to the Super Friends to stop him and show that skill matters too.
At a charity event, the Super Friends' competition consists of designing special traps for each other, but a supervillain called The Key has sabotaged the traps.
An evil wizard, Felix Faust, is using three ancient objects to control the Super Friends and alter their behavior, and they must find a way to overcome his spell before he ruins their reputations forever.