Prince Dolph, a precocious shape-shifter, and his faithful companion Marrow, an enchanted skeleton, set off on an adventure, searching for the missing sorcerer Humphrey.
Young satyr Forrest Faun sets off to find his heart's desire on Ptero, a tiny planet that orbits the head of Princess Ida of Castle Roogna, accompanied by Imbri, an enchanted magical steed that has the ability to assume the form of a beautiful young woman.
Lacuna, one of the Castle Zombie twins, goes to Hell to find a missing sorcerer and the Elixir of Youth and learns the history of the mythical world of Xanth.
Princess Ivy is bored, so she uses the Heaven Cent. Instead of going her someplace exciting, she ends up in Mundania, where she meets a young college student so dull that he doesn't even believe in magic, princesses, or Xanth.
Drawn into Xanth by a harmless-looking computer game, Dug and Kim battle their way across Xanth, testing their courage against dozens of fearsome obstacles.
X(A/N)th accepts a dare from his fellow demons to travel the enchanted land of Xanth, which he secretly rules, but is challenged by their conditions and the arrival of a family of humans, blown into his realm by a rampaging hurricane.
Cynthia Centaur journeys to the Good Magician Humfrey to ask him a personal question, but in return for the answer, she must protect the future of Xanth from a distant peril.
A running river paradise and its harmless inhabitants are perishing in the wrathful wake of a greedy horde. Esk, a winged centaur, and a brave burrower must search Xanth to gather a company to defend the Vale of the Vole.
Prince Dolph, a precocious shape-shifter, and his faithful companion Marrow, an enchanted skeleton, set off on an adventure searching for the missing sorcerer Humfrey.
Princess Ivy, bored with sitting around Castle Roogna, decides to go questing and ends up in Mundania, a world equally as boring as Xanth--except for the presence of a young man who does not even believe in magic or princesses.