prompts and activities to create and customize your own game world
D'Amato, James
2021
"Make your next campaign truly unique with the help of this interactive guide to world building! From RPG expert James D'Amato comes a fun new guide that teaches beginner and experienced gamers alike how to build and create their own game elements for customizing existing adventures or creating new stories from scratch. The Ultimate RPG Game Master's Worldbuilding Guide includes dozens of activities for a wide range of genres from fantasy and sci-fi to horror and x-punk. This lively and interactive book helps Game Masters create dynamic destinations, powerful items, shadowy organizations, compelling villains, and more. Make the most of your gaming experience with these unique and personalized ideas for your gaming group's next adventures!"--.
Max and his friends are on a camping trip at Camp Everpines when he's stung by a wasp. Max gets a case of the Super Fidgets and devises a clever game to distract himself. Max finds that while it's not always easy being a kid -- especially if you're a bit different -- there is often humour, kindness and love in the most unexpected places."-- Provided by publisher.
Simple text and photographs look at different games from around the world. Includes audio, videos, activities, weblinks, slideshows, transparencies, maps, quizzes, and supplementary resources.
While playing the traditional "game", Killer Game, at boarding school, Cate and her friends notice that this year it appears to be even more real than in the past.
A virtual reality game freezes time in New York City and thrusts twelve-year-old Ahmad Mirza and his classmate, Winnie, into the game world of Paheli, where they must overcome the Mastermind and the Architect.
All children love to play. How does playtime differ for children from different countries? How is it the same? Readers are exposed to a wide range of interesting sports and games played in various countries around the world. Learning about these activities enhances knowledge of other cultures and encourages readers to appreciate differences but also look for common ground. This relevant critical-thinking exercise also complements elementary curricula and is enhanced by fact boxes and relatable, full-color photographs of children at play around the world. -- amazon.com.
The fifth activity book for Big Nate fans includes puzzles and games ranging from create-your-own comics, crossword puzzles, and mazes to fill-in-the-blank silly stories, Sudoku, and trivia.
Adventurous readers can construct a pirate hook, a message in a bottle, gold doubloon cookies, and more using the step-by-step instructions and charming illustrations in this crafter's guide.