Looks at how colonial Americans kept themselves entertained, discussing Native American sports and games, colonial sports, music, theater, social activities, festivals, and other topics. Includes a glossary and list of primary sources.
When two boys stay with an eccentric relative at his mansion in rural Vermont, they discover an old-fashioned board game that draws them into a mysterious adventure.
Letters, numbers, and symbols are used to create the sounds of words and simple sentences which U R expected to figure out with the aid of illustrations.