Ginta is a near-sighted junior high school boy who has a reoccurring dream where he is a hero in a fantasy world, and one day a supernatural figure summons him to his dream world.
Teenager Ginza Toramizu, swept away to a fantasy world where he is a hero--possessing all the abilities he lacks in reality--joins with the living weapon Babbo in an effort to defeat the evil Chess Pieces.
The battle for M?r Heaven heats up as the Phantom and 12 other Knights descend on Reinlief castle, but Ginta , more determined than ever to beat the Chess Pieces and save his friends, mangages to lift the curse only to have most of Team M?r sucked into the alternate dimension of the training gate.
Ginta and Team Mar visit Caldia, the magical homeland of their teammate Dorothy, where they learn about her past, her family's link with Mar Heaven, and the terrible truth about her sister, Diana.
"The fate of M?ar Heaven is on the line in the final showdown of the war games! Ginta, the leader of Team M?ar, must face the most powerful zodiac chess piece of all, the villainous Phantom! Will justice prevail or will tyranny of the chess pieces once again loom over the good people of M?ar Heaven."--Cover.
Ginta and Team Mar have one final mission -- to save Snow from the clutches of evil Queen Diana. The stakes get even higher when Diana announces her ultimate goal -- the domination of Ginta's world after she takes over Mar Heaven. And Ginta is devastated when the identity of the Chess King is finally revealed -- and opponent Ginta never imagined he would have to fight!.