The reader must determine the course of an adventure in which a dedicated hockey player moves to a little town in Massachusetts and must decide whether to sign up for the school team or with the renegade team coached by a former professional player.
Can you survive an adventure on Sugarcane Island? The reader connects the passages through a series of decisions that can bring survival and rescue or certain death.
The reader's decisions control the course of an adventure in which an odd glowing dome found in the woods turns out to be a portal to a future ruled by hostile aliens that keep humans as slaves.