Artemis must travel back in time to save the African lemurs that he was responsible for making extinct, as they hold the only cure for his mother's deadly disease.
After his last run-in with the fairies, Artemis Fowl's mind was wiped of memories of the world belowground and any goodness grudgingly learned is now gone with the young genius reverting to his criminal lifestyle.
When demons begin appearing on Earth unpredictably, foreshadowing a cataclysmic breakdown of their magic, Artemis and his friends face a new foe--a twelve-year-old girl whose intellect just might match Artemis's own--as they try to prevent catastrophe.
After Artemis uses stolen fairy technology to create a powerful microcomputer and it is snatched by a dangerous American businessman, Artemis, Juliet, Mulch, and the fairies join forces to try to retrieve it.
Teenaged criminal mastermind Artemis Fowl must save the underwater fairy metropolis of Atlantis from danger, while battling a psychological affliction known as the Atlantis Complex.
A genius. A criminal mastermind. A millionare. And he is only twelve years old. Yet as crafty as he is, Artemis may have met his mathc in Captain Holly Short, an elf from the LEPrecon Special Forces, when he plots to steal the richest treasure the world has ever known-the timeless treasure of the fairies.
As a ten-year-old boy, Artemis Fowl made an unfortunate bargain that caused the extinction of the silky sifaka lemur. Now his mother is dying from an illness that can only be cured by the brain fluid of the extinct lemur. Artemis again travels back in time to try to outwit his ten-year-old self and save the lemur and his mother.