Choose your own adventure

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chooseyourownadventure

Silver Wings

Choose Your Own Adventure #23
2006
Two hours after the reader and some friends climb into two silver-winged motor gliders with maps, compasses, water rations, and emergency kits, the planes go down.

Fire on ice

1998
The reader must determine the course of an adventure in which a dedicated hockey player moves to a little town in Massachusetts and must decide whether to sign up for the school team or with the renegade team coached by a former professional player.

Ninja avenger

1997
The reader must choose the course of a futuristic adventure in which a ninja cyborg assassin threatens the lives of innocent people.

The underground railroad

1996
The reader must decide what is the best thing to do to help some runaway slaves who have made it as far as Randolph, Vermont, but have been captured by bounty hunters.

Who are you?

1994
You wake up in a ditch alongside a highway. Without any identification or or memory of what happened, how will you choose to end the story?.

Gunfire at Gettysburg

1994
In a world exploding with cannon fire and the cries of wounded soldiers, the reader is suddenly captured by a Confederate officer. How the story ends depends on the choices the reader makes.

Terror on the Titantic

1996
The reader is a passenger on the Titanic when it hits an iceberg in April, 1912, and must choose to determine whether he will survive or die an icy death.

The power dome

1996
The reader's decisions control the course of an adventure in which an odd glowing dome found in the woods turns out to be a portal to a future ruled by hostile aliens that keep humans as slaves.

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